Week 2 - Programming and value shenanigans


Alright so this week I didn't do as much big stuff but I did add in a way for the enemy to shoot this time around so now there is danger and I added in player/ enemy damage. Some of the code I had made previously began to made the process a lot more complex so I separated the scripts for the players making it so I can apply damages far easier and score.

As seen above the player now properly takes damage as does the enemy, the next step will be to have multiple attacks of different damage.  Another system I implemented this time around is when the game starts the enemy chooses which player to target first then if a player dies they will switch to the other player.

Get Golem Defence

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